The PSP version only supports multiplayer locally over Ad-Hoc mode, and each player must have their own game disc, ie no Infrastructure modes are supported for online play or high score tables. Also, single-card download play is available for local multiplayer. In addition to the peripheral support, the DS version features many modes of online play not available to its PSP counterpart the game can be played against random players and friends over the Nintendo Wi-Fi Connection, and top scores can also be shared over the internet. The Nintendo DS version can also use the Nintendo DS Paddle Controller which was originally designed for Arkanoid on the DS, or the DS Rumble Pack, adding force feedback to the game's music. The obvious main difference between the two is the use of the second screen on the DS version - this is used to make certain levels vertically larger - when not used for this it contains assorted information on the game currently in play. Multiple player options for the DS version have already been mentioned above, but in gameplay terms both versions are the same, sharing the same levels, attack formations, similar graphics and music, power-ups, etc - however the PSP version has crisper graphics due to the slightly higher resolution implemented on the PSP. The soundtrack is also available to purchase on CD. The game uses a techno soundtrack with the sound effects keyed to it, so integrating with the music and enhancing it. The PSP version only allows local competitive play. The top screen is used to display the remote player's progress there is also an online ranking system and the addition of download play allows a multiplayer game to be played from a single game cartridge. On the DS, two players can compete against each other locally via the DS's built-in WiFi connection or against each other via the Internet. Extra bonus levels can also be accessed by shooting aliens in the requested order, as can power- and level-ups which increase the firepower of the player's laser base. Bonuses for higher scores can be obtained by doing as instructed by words that flash up on the background, such as hitting invaders of a particular colour or particular type. Sometimes there are only a handful of invaders in a tight formation, sometimes individual invaders advance rapidly down the screen separately from the main formation, and sometimes a boss level will be encountered, often consisting of a very large invader and various guards. This is the same basic design as Space Invaders, but the formation of the aliens differs greatly, changing from level to level. Sometimes a flying saucer will traverse the top of the screen. To the top of the display formations of invaders appear - these must be shot for points and to avoid them destroying the players' laser base. The player controls a laser base at the bottom of the display - this can move left, right and fire. The game is played at a fast pace with an electronic soundtrack and sound effects. It was released to mark the 30th anniversary of Space Invaders which saw its original arcade release in 1978. Space Invaders Extreme is a re-vamped incarnation of the classic arcade game Space Invaders.
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